Rose Hall of Birds
I wrote this music for the Perot Museum of Nature and Science’s Rose Hall of Birds. Undergraduate students from The University of Texas at Dallas composed MusicScapes for the other eleven galleries. This project began in January of this year. The students have worked very hard over the past eleven months. I am so proud of them!
The new Perot Museum of Nature and Science opens December 1st: http://www.perotmuseum.org/
Visitors will be able to hear in the 12 galleries the MusicScapes created by:
A film made in 1924 by Eggeling that experiments with film as a means of expression.
Symphone Diagonale, the emphasis is on objectively analyzed movement rather than expressiveness on the surface pattering of lines into clearly defined movements, controlled by a mechanical, almost metronomic tempo. The spatial complexities and ambiguities are almost non-existent here. Above all, a sober quality of ryhthm articulation remains the most pronounced quality of the film…” (Standish Lawder, “Structuralism and Movement in Experimental Film and Modern Art, 1896-1921). Paper cut-outs and then tin foil figures were photographed a frame at a time. Completed in 1924, the film was shown for the first time (privately) on November 5. On May 3, 1925 it was presented to the public in Germany; sixteen days later Eggeling died in Berlin. Upon first viewing Symphonie Diagonale, it is even difficult to perceive a beginning or an end. There is no story, no personality, but only a constant shifting of pattern upon pattern inside an undefined space, like the universe itself. According to Moholy-Nagy, Eggeling was “the first to discover the all-prevailing, revolutionary importance of an esthetic of time in film.” By building his animation from a musical foundation, Eggeling prepared the future for animators to come.
I took this silent film and put music and sound effects to it. Viking Eggeling experimented with film as a means of expression, adding a dimension that is inaccessible to the artist as a painter: time. I wrote an underneath piece of music that was stable throughout with hardly a beginning or end, inserting musical instruments and sound effects that represented the different geometrical shapes in the film. To me, the music tries to put place you into the film with no concept of time.
A UDK interactive game designed by a graduate class at The University of Texas at Dallas.
A UDK interactive project by graduate students at UT Dallas in an Immersive Environments class. Each room was designed with a “fear” in mind to overcome in order to travel through the maze to the end. Each room represented an anxiety of each student in the class. In the “words” room, the students were recorded speaking words that meant something to them. Select words were put together to give you an unsettling environment, a room that might give you some kind of anxiety. You then travel through the “heights” room, “sharps” room and finally the “telephone” room. Enjoy!
Level Designer – Carlos Garcia
Producer/Assets – Corey McKemy
Sound Designer – Roxanne Minnish
Documentation – Harold Pan
Modeling & Texturing – Ignacio Peraldi
This film was done by students from The University of Texas at Dallas, Texas A&M and AIB – Bonn, Germany. Music and Sound Design by Roxanne Minnish. I had to “watch” this film several times before coming up with music that would fit this theme.
This film was done by a graduate animation class at The University of Texas of Dallas. Music and sound design by Roxanne Minnish.
This story was written by one of the students in our group. We then took the story to the streets and filmed it. We recruited the female actor, male actor and elderly man, as well as one of our UT Dallas police officers. Roxanne Minnish wrote the music to the video and Laura Ehrich helped adding the sound effects. This was a semester long project.