Some digital art I’ve done recently. It reminds me of the graffiti that I recently saw in the pillboxes in Hawaii. There’s so much history on the island of Oahu.
I wrote this music for the Perot Museum of Nature and Science’s Rose Hall of Birds. Undergraduate students from The University of Texas at Dallas composed MusicScapes for the other eleven galleries. This project began in January of this year. The students have worked very hard over the past eleven months. I am so proud of them!
The new Perot Museum of Nature and Science opens December 1st: http://www.perotmuseum.org/
Visitors will be able to hear in the 12 galleries the MusicScapes created by:
Throughout the history of human existence, both birds and humans have consistently used the sounds of the world to create music. We know that birds have been making music millions of years before humans. To me, birds represent our longing for light, for stars, for rainbows, and for jubilant song. Birds have always provided humans with a constancy and connection to the natural environment. And perhaps, that’s why humans and birds have a unique relationship. Birds and their songs remind us of the true beauty that’s in our world, but they also remind us of how bleak this world would be without them. “Preservation of the environment and sustaining of human life in nature is the ultimate challenge of the twenty-first century. If we fail, there will be no more bird or human song for anyone to hear,” said David Rothenburg.
I have written this music as an attempt to maintain a relationship with nature as a song to the best musicians of all time, the birds.
Symphone Diagonale, the emphasis is on objectively analyzed movement rather than expressiveness on the surface pattering of lines into clearly defined movements, controlled by a mechanical, almost metronomic tempo. The spatial complexities and ambiguities are almost non-existent here. Above all, a sober quality of ryhthm articulation remains the most pronounced quality of the film…” (Standish Lawder, “Structuralism and Movement in Experimental Film and Modern Art, 1896-1921). Paper cut-outs and then tin foil figures were photographed a frame at a time. Completed in 1924, the film was shown for the first time (privately) on November 5. On May 3, 1925 it was presented to the public in Germany; sixteen days later Eggeling died in Berlin. Upon first viewing Symphonie Diagonale, it is even difficult to perceive a beginning or an end. There is no story, no personality, but only a constant shifting of pattern upon pattern inside an undefined space, like the universe itself. According to Moholy-Nagy, Eggeling was “the first to discover the all-prevailing, revolutionary importance of an esthetic of time in film.” By building his animation from a musical foundation, Eggeling prepared the future for animators to come.
I took this silent film and put music and sound effects to it. Viking Eggeling experimented with film as a means of expression, adding a dimension that is inaccessible to the artist as a painter: time. I wrote an underneath piece of music that was stable throughout with hardly a beginning or end, inserting musical instruments and sound effects that represented the different geometrical shapes in the film. To me, the music tries to put place you into the film with no concept of time.
This is an original sound design created by UT Dallas student Roxanne Minnish for a painting by Jean Metzinger. It was part of a multilayer sound installation in the Dallas Museum of Art exhibition Coastlines: Images of Land and Sea. Visit www.dallasmuseumofart.org/View/Coastlines/index.htm to learn more about the exhibition. Visit www.framemuseums.org to learn more about the sound installation project on the FRAME website (French Regional and American Museum Exchange).
A UDK interactive project by graduate students at UT Dallas in an Immersive Environments class. Each room was designed with a “fear” in mind to overcome in order to travel through the maze to the end. Each room represented an anxiety of each student in the class. In the “words” room, the students were recorded speaking words that meant something to them. Select words were put together to give you an unsettling environment, a room that might give you some kind of anxiety. You then travel through the “heights” room, “sharps” room and finally the “telephone” room. Enjoy!
Level Designer – Carlos Garcia
Producer/Assets – Corey McKemy
Sound Designer – Roxanne Minnish
Documentation – Harold Pan
Modeling & Texturing – Ignacio Peraldi